STANDARD
CLASSES |
| MAGES |
A mage is one of the weakest classes when it comes to body, but the mage
is a being of pure magic. Their minds are by far the sharpest, retaining the knowledge of
some of the worlds most powerful spells. When one begins as a mage the body is weak. As
they grow in knowledge, experience and power. They will become a powerful fighting force.
Armed with an arsenal of various spells, with the main focus in combat spells. Their vast
repertoire of spells makes them a sought after commodity in the Realms for their spells
can mean victory or defeat for others. A mage must constantly study their spells for they
are quickly forgotten, ruled by the three moons, the silver moon of good, the red moon of
neutrality and the fabled black moon of evil. A mage has a choice of either using
their powers for good or for evil. |
| CLERIC |
A
cleric is a mighty healer and protector of the weak. Led with a mission to heal and teach,
Clerics have many varied and sundry healing spells at their command. While clerics possess
some combat spells and magic to affect one's
chances in battle, their main goal is self preservation. They accelerate in wisdom and
knowledge as they gain in level and experience. The wisdom of the cleric in the ways of
magic and the art of healing, make
them a desirable asset for any group. |
| THIEF |
The
thief is a dark character which makes use of many skills often deemed improper by the rest
of society. Known to haunt the darkest roads and alleys. The skills of the thief reflect
his way of life, be it sneaking, peeking into others' inventories, picking locks, or
attacking from behind with deadly backstabs. With amazing dexterity they have the ability
to circle around an enemy, but for living such a dark life, thieves have always had a bad
reputation so don't be suprised if you are always under
suspicion. Thieves start off fairly weak, but as they gain skills such as backstab and
circle they soon become dangerous foes. A thief is always useful when there is a lock that
needs pryed, or an item that one wishes to acquire without detection. |
| WARRIOR |
Warriors
are the epitome of fighters, able to use all weaponry and armour in the exercise of their
most lethal of combat skills. A warrior must be strong in body to survive his dangerous
lifestyle, and though he has no
magic and limited skills he is nevertheless a formidable force with which to be reckoned.
Warriors learn no magic, and have no use for mana. |
| RANGER |
A
ranger is the outdoorsman and adventuresome free spirit of the times. A self-sufficent
person, the ranger is adaptable and can survive in almost any locale. Skilled with weapons
and able to utilize some of the finest armor available, a ranger is physically skilled
enough to take on most any foe. However, for especially hardy opponents, a ranger also can
cast many useful spells to both hinder his opponent and aid himself. From minor curative
magics to blinding his enemy, the ranger is the most adept class at surviving on its own.
A ranger typically travels light, but he does have the mighty strength of a warrior to
carry equipment needed in his travels. Like the druid (the class other than warrior that
he most closely resembles), his need for help from outside sources is low. |
| DRUID |
The
druid is a lover and protector of the natural land. Be it the forests full of centaurs and
deer, the streams full of fish, or the bug-infested swamps, a druid always strives to
protect and preserve nature. Wielding mighty spells from the gods themselves, druids
strive hard at their work.
Strong in wisdom, with a body trained to near perfection by their rugged
lifestyle, a druid has many disciplines upon which to draw. From powerful spells of
healing which can bring the near dead back to full vigor, to the ability to mystically
create water and food, to the awesome power of nature which they command in battle via
spells able to quake the land and split the sky, druids demonstrate that mastery of magic
is not just a hobby, but a way of life for them. Able to face many warriors on almost even
footing, and able to shield themselves nearly as well as some mages, druids are truly a
gifted class. |
| BATTLEMAGE |
The
Battlemager is very strong-minded in its nature, both physically and magically. It is very
confident of its actions in combat, and this confidence shows in its physical appearance.
The Battlemage is of a medium height, with a defined bone structure which shows both
intelligence and assurance. Its appearance is wizened, but at times the Battlemage may
look frail due to exhaustion. Though it is of a medium size, its physical strength is not.
The Battlemage relies on both brain and brawn to overcome its challengers. When it is
confronted, its wisdom decides what course of action it should take, and
wisdom is its prime stat. While in combat, the Battlemage is capable of
utilizing both spells and skills to their greatest potential. However, because of the
Battlemage's size, it tires of magic easily. To overcome this mental exhaustion, the
Battlemage is a strong believer in the use of mana for rejuvination of its magical powers,
and uses a lot of it. In its spare time, the Battlemage enjoys the local lore, both the
teaching and learning of it, as well as musical and theatrical pursuits. The Battlemager
is a very independent person, and spends much of its spare time in meditation, reflecting
upon the days activities. |
| PALADIN |
"You
are the most excellent of men and your lips have been anointed with grace, since God has
blessed you forever. Gird your sword upon your side, O mighty one; clothe yourself with
splendor and majesty. In your majesty ride forth victoriously in behalf of
truth, humility and righteousness; let your right hand display awesome deeds. Let your
sharp arrows pierce the hearts of the king's enemies; let the nations fall beneath your
feet.
You love righteousness and hate wickedness; therefore God, your God, has set you
above your companions by anointing you with the oil of joy. I will perpetuate your memory
through all generations; therefore the nations will praise you for ever and ever."
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Paladins are warrior priests who draw their power from acts of
righteousness and strict adherence to the Code of The Temple of Solomon. Their strength in
battle, combined with the ability to perform limited miracles is offset by the difficulty
they experience in perfecting their craft, and the penalties they suffer when they stray
from the path of good. |
| ANTI-PALADIN |
As
Paladins are icons of all that is pure and good, Anti-paladins are icons of all that is
twisted and evil. They perform evil acts wherever they go. Powered by their evil gods,
they are able to cast spells. They are required to maintain an evil alignment at all times
or face insanity or worse. |
| KENSAI |
Spiritual
Warriors that specialize in the art of the sword, they utilize martial arts in their
styles and techniques. Their most feared attack is the "whirlwind of steel", an
attack that hits everything in the room. Their martial training is so rigorous that they
perform feats of amazing speed and accuracy. |
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